Dnd 5e wizard spells1/4/2024 That’s already powerful in itself, but it also has a bunch of other effects-like fully healing up to 20 creatures, or forcing a reroll on any recent event. To start with, you can duplicate the effects of any spell that’s 8th-level or lower. “By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.” If that doesn’t get you excited, here’s a little more detail about what this might spell does: In the D&D rules, the description of Wish says that it “is the mightiest spell a mortal creature can cast.” With this spell, anything that didn’t die of old age and that has been dead for less than 200 years can be brought back to life with full hit points.Įven if the creature’s body was completely destroyed, this spell can give them a new one. Never again will you need to worry about someone dying if you have a cleric or druid with True Resurrection. Related: What is “Theater of the Mind” in D&D? 2. There’s lightning, there’s thunder, there’s acid rain, and of course, there’a boatload of damage and negative status effects for anyone unlucky enough to fail their saves. Storm Of Vengeanceĭo you know what’s really badass? Casting a giant storm over the battlefield that becomes increasingly more powerful as time goes by. You’ll need to be a high level in order to cast it, but once you can, you’re able to restore a party member to full health and remove negative conditions from them. When it comes to healing spells, it doesn’t get much better than Power Word Heal. You can copy any creature you can touch, but the tradeoff is that it takes a whopping 12 hours to cast this one, meaning it requires some planning. Seeing as it’s a 7th-level spell, we can safely assume that you’re pretty powerful, so having a second one of you would be pretty good. Simulacrumĭo you know a fight with a powerful enemy is coming? Feeling undermanned and outnumbered? What if you could summon a copy of yourself and have it fight with you? The copy has half as much HP, but it can still perform actions and fight alongside you. All creatures in four 40-foot-radius spheres have to make a save and if they fail they take 20d6 fire damage and 20d6 bludgeoning damage.Įven if they succeed, the enemies still take half, which is an unreasonable amount of damage. While we’re on the subject of ridiculous damage in a large area, let’s talk about Meteor Swarm. Related: The best YouTube channels for D&D 6. It’s a huge AOE, tons of damage, and a disable.Īll that and it’s not even a 9th-level spell! It puts down a giant radius that damages all creatures who fail a save within it for 12d6 and blinds them. SunburstĪvailable For: Druid, Sorcerer, and Wizardĭo you like spells that do huge amounts of damage? Then you’re going to love Sunburst. But if you can align it so you hit a group of enemies, 8d6 of fire damage on a failed save (and half that on a successful one) is an absurd amount for a 3rd-level spell. FireballĪvailable For: Sorcerer, Wizard, Light Domain, Circle of Wildfire, The Fiend, and Artilleristįireball is a risky spell because it damages everyone, including your friends. Related: Useful D&D 5e spells that are often overlooked 8. It also can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. FeeblemindĪvailable For: Bard, Druid, Warlock, and Wizardįeeblemind isn’t a spell that does a ton of damage (4d6), but it offers an incredibly powerful effect that can turn the tide of any battle-the target’s Intelligence and Charisma scores become 1 if it fails a save. Even if they don’t walk through the wall, it still offers incredible defensive capabilities that make it a worthwhile spell for any wizard. But if they do, they take an unreasonable amount of damage and suffer all sorts of other ill effects. This spell requires enemies who aren’t the smartest, as they need to walk through the wall. Pick any of the spells on this list and you’ll be wreaking havoc and warping reality in no time. Here are some of the most overpowered spells in Dungeons and Dragons 5th Edition. Once you reach the higher levels and unlock access to 7th, 8th, and 9th-level spells, that’s when things start getting really exciting-welcome to ridiculously powerful spells! Related: Getting started with Dungeons and Dragons (D&D) Thankfully, the game does a good job when it comes to progression: you aren’t overwhelmed at the start because you can only learn a handful of balanced spells at level 1, then you gain access to more powerful spells as you level up. That’s quite an exciting decision, as you’re going to become a very versatile member of your D&D party!Ĭhoosing spells can be tough, though, because there are so many and they all do different things. So you’ve decided to play a spell caster in Dungeons & Dragons.
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